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Help CentreSettings in detail

⚙️ Settings in detail

The full Config reference: parameter by parameter, with examples and practical effect.

First: what freezes per matchday

When a matchday is created, the app freezes into it: the match fee, the scoring (W/D/L), the list policy and the team names. Config changes apply to future matchdays only — the past isn't rewritten (unless you run period recalculation). Scoring switches, MVP and team count are read live.

Schedule

⚙️ Weekday · time · duration

What it is
The usual match day (e.g. Thursday) and start/end window.
How it works
Generating the week's matchday suggests the next such date; the time goes into the call-up.
Example
Thursday, 21:00–22:00 → the call-up says "🕘 21:00–22:00".
What it affects
Matchday date suggestion and the call-up text.

⚙️ Default venue

What it is
The usual pitch/address.
How it works
Used in the call-up when the matchday has no venue of its own; each matchday can override (✎).
Example
"Park pitch" — on a booked-court week, adjust just that matchday.
What it affects
Call-up text and the public matchday page.

Match format

⚙️ Players per team · keepers per team

What it is
How many take the pitch per team (keeper included) and how many are keepers.
How it works
Defines call-up slots: goal = keepers × teams; outfield = (players − keepers) × teams. Separate queues.
Example
8 per team, 1 keeper, 2 teams → 2 goal + 14 outfield = 16 called up.
What it affects
Call-up size, draw and formation validation.

⚙️ Extra players per team

What it is
Slots beyond the format — for in-game rotation.
How it works
They enlarge teams and the call-up; they sit outside the tactical formation. Who rotates is decided on the pitch.
Example
8 + 2 extras × 2 teams = 20 called up.
What it affects
Call-up slots and drawn team size.

⚙️ Tactical formation

What it is
The outfield shape, defence-midfield-attack.
How it works
Formation sum + keepers must equal players per team (validated). The draw fills it position by position.
Example
2-3-2 with 1 keeper = 8 per team. For 7-a-side: 2-2-2.
What it affects
Draw distribution and the pitch drawing on team pages.

⚙️ Number of teams · team names

What it is
How many teams the group plays with (2 to 6) and their names.
How it works
One name field appears per team. Names freeze into each matchday at creation. With 3+ teams the call-up list grows in proportion and you log each of the night's fixtures on the matchday screen.
Example
"Bibs" × "No bibs" — rename and the NEXT matchday is born with it.
What it affects
Messages, public pages and the matchday screen.

This whole block is the group's usual format. For a one-off night at another pitch — smaller court, three teams —, don't change it here: use the ✎ on that matchday's screen and adjust only it. Every other matchday keeps the group's format.

Money

⚙️ Billing (per matchday · monthly)

What it is
The money clock: charge per game or per month.
How it works
Per matchday: the fee drops from present players at closing. Monthly: regulars pay the month ("Close the month" in Credits) and no match fee; casuals still pay per game.
Example
Fixed group of 20 → monthly at £25; variable guests → per matchday.
What it affects
Who pays what, the call-up wording and the paid-up regular's queue immunity.

⚙️ Match fee · currency

What it is
The price of a night and its currency.
How it works
Frozen into each matchday at creation (adjustable per matchday with ✎). Currency sets the symbol.
Example
Fee £6.50; on the expensive-court week, set just that matchday to £8.00.
What it affects
Closing deductions, the match-day £, pending amounts, messages.

⚙️ Monthly fee · due day

What it is
The regular's monthly price (monthly billing only) and reference day.
How it works
"Close the month" charges each regular — kitty untouched.
Example
£25, due on the 5th.
What it affects
Regulars' balances and the financial report.

⚙️ Keeper pays?

What it is
Whether whoever plays in goal pays the fee.
How it works
Off (default): whoever filled a goal slot in the saved line-up isn't charged — including an outfielder in goal that night.
Example
Pedro (attack) took the gloves on Thursday: no fee that night.
What it affects
Closing deductions.

⚙️ Block debtor

What it is
Stops confirming players with negative balance.
How it works
Acts on the manual "confirmed" marking. Note: the loyalty policy's automatic call-up does not consult this switch.
Example
A debtor manually confirmed → refused until they top up.
What it affects
Manual attendance marking.

⚙️ Payment details

What it is
Your pix/account/instructions.
How it works
Free text shown in the call-up (💰).
Example
"Sort code 00-00-00 (Luiz)".
What it affects
Call-up text only.

Scoring and rules

⚙️ Points for win · draw · loss

What it is
The standings scoring.
How it works
Frozen per matchday; standings add per GAME played at the era's values. Success rate divides by each player's own possible points.
Example
Default 3/1/0. Switch to 2/1/0? Old matchdays still count 3 — run recalculation to rewrite.
What it affects
Standings (points and success rate).

⚙️ Misses to back of queue

What it is
Consecutive misses that reset the streak.
How it works
Miss = left with notice OR no-show, consecutive. On the Nth, the streak resets. Excused leaves don't count.
Example
Default 3: miss 2 and return — the streak survives; the 3rd in a row resets it.
What it affects
Call-up priority (loyalty policy).

⚙️ List policy

What it is
How the queue orders: loyalty (default), arrival order or manual.
How it works
Loyalty: counters rule. Arrival: order of marking. Manual: you set and reorder. Frozen per matchday.
Example
First-come groups → "arrival"; fixed workplace list → "manual".
What it affects
Call-up, waiting-list promotions and the call-up text.

⚙️ Track scorers · Elect MVP

What it is
The two switches for the night's individual numbers.
How it works
On, they enable per-game goals/assists and electing the MVP — either by in-app voting (you open the ballot on the matchday screen and each player with an account votes) or by recording the WhatsApp poll result by hand. Turning off later doesn't erase what's logged.
Example
Stats-loving group: turn both on for scorer and MVP tabs.
What it affects
Matchday screen, messages and public sections.

⚙️ Elect the round's Flat Ball

What it is
The banter counterpart to the MVP: the group elects the worst of the night.
How it works
On, the 🎈 tab shows up on the matchday screen, with its own ballot, independent of the MVP one — the two open, close and break ties by separate acts, and can run on the same night. Same rules apply: only players who turned up that round can vote, nobody votes for themselves and the vote is final. The 🎈 on the list still works with no ballot at all.
Example
Group with heavy banter: turn it on and the standings gain a Flat Ball tab.
What it affects
Matchday screen, player area, standings and the public pages. It starts switched off, deliberately: calling someone the worst of the night on a public page is sharp humour aimed at a named person. The count enters the season but never takes points off the standings.

⚙️ Standings on

What it is
The GENERAL switch of the standings table.
How it works
Off hides the table publicly and in the admin — computation continues; back on restores the whole season.
Example
Purely social group: off, pages show only games and teams.
What it affects
Standings display everywhere (never the computation).

Identity

⚙️ Pelada time zone

What it is
Which time zone your pelada lives in. It decides what "today" means, when reminders go out and when the night silence starts.
How it works
A closed list of zones, by country and city — country alone won’t do, since Brazil has four. Every pelada starts on Europe/London.
Example
A pelada in São Paulo left on London time would announce "9pm" meaning 5pm or 6pm there.
What it affects
The suggested round date, the automatic alerts, the 10pm–8am silence and when the match report unlocks.

⚙️ Dressing-room banter in public

What it is
Turns on the cheeky line next to a player’s name in the standings and on their public profile.
How it works
It starts off. Building the line bank doesn’t depend on it — only the display does.
Example
Switched off, the bank stays there untouched; nobody outside sees a thing.
What it affects
Public standings, public profile and the player panel. Each player’s opt-out beats this switch.

⚙️ Pelada language

What it is
PT, EN or ES — this pelada's pages language.
How it works
The whole app follows it, regardless of the visitor's browser.
Example
Brazilian group in London: PT screens on English browsers.
What it affects
All pelada pages and WhatsApp texts.

⚙️ Show in showcase · Free badge

What it is
Two promo switches: list your pelada on the FootyPro home and show the footer badge.
How it works
Both on by default; switch off freely.
Example
Private condo group: out of the showcase, badge off.
What it affects
Promotion only; direct links keep working.

Access: your account and who else runs the group

The Group tab ends with two cards that are not game rules: who else gets into this group's dashboard, and the security of your account. Both are about access — and the second one isn't even about the group, it's about the account you signed in with.

⚙️ Administrators

What it is
Who else can get into this group's dashboard. The link is per group: access here opens no other one.
How it works
Type the email and hit + Add administrator. To remove, use the ✕ next to the name.
Example
You're away for a month and Bruno runs the group: add his email now, remove it when you're back.
What it affects
Full dashboard access — the same powers you have, money and deletion included. There is no half-access.

Add the email

If that person already uses FootyPro, access is live at once — no invitation to accept, no waiting.

📍 Dashboard → Settings → Group

If they have no account yet

The account is created right away and they get an email explaining how to sign in. There is no password to set: they get in through the link sent to their email, or with Continue with Google.

📍 Dashboard → Settings → Group

To remove access

The ✕ cuts it immediately — the next screen they open already answers access denied. They get an email about it, so they don't find out by knocking.

📍 Dashboard → Settings → Group

⚙️ Two-factor authentication (2FA)

What it is
A 6-digit code generated on your phone, asked for on top of the email sign-in. It belongs to your account, not to the group — it applies to every group you run.
How it works
The Account security card leads to Your account, which lives outside the group. It is optional for everyone.
Example
You handle the kitty and 30 people's records: it's worth the 30 seconds it takes to switch on.
What it affects
Only your own sign-in. Nothing changes for players or for the other administrators — each one decides for themselves.

Open Your account

Through the Account security card, or straight at /conta.

📍 Dashboard → Settings → Group

Hit Turn on 2FA

A QR code appears: scan it with an authenticator app (Google Authenticator, Authy, your phone's password manager). With no camera at hand, you can type the code shown just below it.

Confirm with the 6 digits

Type the number the app shows and hit Confirm and turn on. A rejected code is almost always the phone's clock being off.

Keep the 8 backup codes

They show up once only and each one works once only. They are what saves you if you lose the phone — keep them somewhere that isn't the phone itself.

I lost the phone with 2FA on it.+
Sign in with a backup code (one of the 8 shown when you switched it on): it works in place of the 6 digits. Once inside, turn 2FA off and on again on the new phone — the backup codes are renewed too.
The code is never accepted.+
Check the phone's clock: the code depends on the right time, and a few minutes off already breaks all of them. Leave the time on automatic. Each code lasts a few seconds — if it's about to roll over, wait for the next one.
I removed an administrator and they say they still get in.+
Not into this group's dashboard — the cut is immediate. Check whether it's another group (access is per group) or the player area, which is a different kind of access and comes from their squad record, not from this card.
How do I give access to my co-organiser?+
Settings → Group tab → Administrators card: type their email and hit add. If they have no account yet, it is created right there and they get an email explaining how to sign in — with no password to set. Access is full and applies to this group only.
Is 2FA compulsory?+
No, it's optional for everyone, superadmin included. Switch it on under Your account (/conta) if you want the second step at sign-in — and keep the 8 backup codes, because they show up once only.
I changed the Config — why didn't this week's matchday change?+
Fee, scoring, list policy and team names freeze into each matchday at creation. Changes apply going forward (or backwards via period recalculation).
What does "Restore defaults" do?+
Resets every Config field to factory values — existing matchdays don't change.
More than 2 teams?+
Yes — 2 to 6. Raise "Number of teams" on the Game tab and name each one. The call-up becomes (players + extras) × teams, the draw builds them all at once, and each team needs its own keeper. With 3+ the app won't guess who plays whom: you log each game of the night on the matchday screen.
We're on a smaller pitch this week. Do I change Settings?+
No need — and better not to. Open the matchday, hit ✎ and set the format for that night only: number of teams, how many start on the pitch, keepers, bench players per team and the shape. Every other matchday keeps the group's format, and "Back to the group's format" undoes it. Changing Settings, by contrast, affects every matchday still open.
I changed the matchday format and the list moved by itself. Normal?+
Yes. Changing the size changes how many places exist: shrink it and whoever sits last by that matchday's rule (priority, arrival order or your manual order) goes back to the waiting list; grow it and the waiting list moves up. Anyone already checked in or paid is never bumped. The line-up is cleared too — you'll need to draw again.
What's the difference between "bench players per team" and the waiting list?+
Bench players per team are people CALLED UP on top of the starters, spread across the teams by the draw — who rotates is decided on the pitch. The waiting list is whoever wasn't called up and waits for a place. Raising bench players calls more people in, which is why it drains the waiting list.

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