FootyPro › Balanced football teams

Balanced sides

Balanced football teams

Every group has the two who can play and the two who just started. Names in a hat puts both good ones on the same side half the time — and the night is over by half-time.

Free to start. No card.

What ruins the game

None of these is the fault of whoever does the draw.

Chance does not know who can play

Shuffling names is quick and blind: nothing stops the two best landing on the same side, and it happens often.

One side has two keepers, the other none

If the draw does not handle goalkeepers separately, that is exactly what you get.

Captains picking out loud is awkward

It is fun until the same person is always chosen last.

Adjusting “by eye” starts arguments

With no number to point at, every swap looks like favouritism — and the organiser takes the blame.

How the balancing is done

Every player has a rating, and the rating is yours

You set each person's attributes in their profile, and the weight the draw uses comes from there. There is no automatic rating and nothing imported: the yardstick is your group's.

Whoever runs the game already knows who can play — the app just makes that explicit and repeatable, instead of leaving it in one person's head.

A player's profile, with position and attributes.
A player's profile, with position and attributes.

Keepers first, then each position, then the swaps

The draw places the goalkeepers before anything else, honouring how many each side should have. Then it shuffles within each position — defence, midfield and attack — and shares them out.

Only then does it look for SWAPS between players of the same position that bring the sides closer together, stopping when no swap improves things any further. The result is never worse than the first split; it is not a promise of perfect equality, but of an explicit, repeatable effort.

The proposed line-ups, with the strength gap between sides.
The proposed line-ups, with the strength gap between sides.

It is a proposal — nothing is saved until you say so

The draw hands you a suggestion. Move anyone you like, drag them across, draw again — and only then save.

Once saved, that line-up is what the score, the scorers, the player of the round and the league table are built on.

The night's result, tied to the saved line-up.
The night's result, tied to the saved line-up.

From 2 to 6 sides, in your pitch's format

You set how many play per side, how many sides there are and the shape. A three-team rotation is as supported as the classic two.

And if the pitch is smaller one night, you can change the format for that round alone, without touching the group's settings.

What the group sees afterwards: table, scorers and history.
What the group sees afterwards: table, scorers and history.

What goes into the draw

Everything below is live today. Nothing here is a roadmap promise.

A rating per player

Attributes you set become the weight that balances the sides. No automatic rating.

Help →

A fixed keeper per side

Goalkeepers are placed first, and how many per side is configurable.

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Positions respected

Defence, midfield and attack are shared out separately, following the shape you set.

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Manual edits

Move anyone before saving — or build the sides by hand, with no draw at all.

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From 2 to 6 sides

Rotation, winner-stays-on or the classic two. You record the night's matches as they happen.

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A format for tonight only

Smaller pitch or extra players? Change the round's format without touching the group's settings.

Help →

How it works, in three steps

1

Close the list

Whoever confirmed and checked in is who goes into that night's draw.

2

Draw

The proposal shows the sides next to each other, with the strength gap between them.

3

Adjust and save

Change what you like, save, and paste the sides into the chat with the ready-made message.

Why you can trust it

The same engine as the free tool

The public team generator runs exactly this code — you can try it now, without an account.

The gap is on screen

The screen shows each side's total, so the conversation is about a number, not an impression.

The last word is yours

The draw proposes; the organiser saves. Nothing is imposed by the app.

It runs a real weekly game

Every week, for a group in London, with a season and a table.

Frequently asked questions

Does the draw guarantee even sides?

No, and no draw does. It shares players out by position and then looks for swaps that bring the sides closer, stopping when no swap improves things further. The result is an explicit effort at balance, not mathematical equality.

Where does each player's rating come from?

From you. Attributes are set in the player's profile, by the organiser. There is no automatic rating and nothing imported.

Can I change the sides after drawing?

Yes. The draw returns a proposal and nothing is saved until you say so — move people, draw again, or build it by hand.

What if there are too many keepers, or too few?

Goalkeepers are placed first, in the number you configured per side. If there are not enough to go round, the screen says so.

Can we play with three or more sides?

Yes, from 2 to 6. The night's matches are recorded one by one, which works for rotation and for winner-stays-on alike.

Do I need an account to try the draw?

No. The public team generator is free and asks for no sign-up — the account is only needed to keep a squad, a table and history.

Balanced sides every week, with no arguments

Set the squad up once and let the draw do the boring part.

Create my group free

Carry on here